Fire Up The Blades
December 9, 2008
I have not yet picked up any of the splat books for 4th Edition, as I figured it was easier and smarter to do so on my infrequent visits to the English side of the world, rather than paying the book’s cost in shipping fees. So instead, I have been checking out information on the books, and found an interesting tidbit in a review of the Adventurer’s Vault:
One useful inclusion is a “move the magic” ritual, that allows you to move an enchantment from one weapon to another, so if that +2 Sunblade drops on a scimitar, but you want it on a khopesh, you’re good to go.
Well, finally. I’ve been frustrated with that sort of thing for years, and it’s nice they finally added a little something to take care of it. How many times have you heard something like this during a game?
“Awesome, a +5 Holy Avenger of Ultimate Destruction! Oh wait, it’s what kind of weapon? Damn, nobody’s proficient with that, put it on the sell for healing potions pile, then…”
That whole scenario has never been in keeping with the heroic conceit in D&D. It’s difficult to feel like an epic warrior when the Sword of Angel’s Tears that you risked your life to wrench from the Hellstone turns out to be a tulwar and no one can use it without slicing their own arm off. Accidental amputations are not the things sagas are made of.